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Best Stack Overflow Books In June 2019

Last Updated: 2019–07–20

Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples.

The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective Java™, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts.

In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control.

The topics covered include

This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

Brings agile/object developers and database administrators together to develop a common language for better database design and change.

Write clean code that works with the help of this groundbreaking software method. Example-driven teaching is the basis of Beck’s step-by-step instruction that will have readers using TDD to further their projects.

Bestselling Programming Tutorial and Reference Completely Rewritten for the New C++11 Standard Fully updated and recast for the newly released C++11 standard, this authoritative and comprehensive introduction to C++ will help you to learn the language fast, and to use it in modern, highly effective ways. Highlighting today’s best practices, the authors show how to use both the core language and its standard library to write efficient, readable, and powerful code. C++ Primer, Fifth Edition, introduces the C++ standard library from the outset, drawing on its common functions and facilities to help you write useful programs without first having to master every language detail. The book’s many examples have been revised to use the new language features and demonstrate how to make the best use of them. This book is a proven tutorial for those new to C++, an authoritative discussion of core C++ concepts and techniques, and a valuable resource for experienced programmers, especially those eager to see C++11 enhancements illuminated.

Start Fast and Achieve More Learn how to use the new C++11 language features and the standard library to build robust programs quickly, and get comfortable with high-level programming Learn through examples that illuminate today’s best coding styles and program design techniques Understand the “rationale behind the rules”: why C++11 works as it does Use the extensive crossreferences to help you connect related concepts and insights Benefit from up-to-date learning aids and exercises that emphasize key points, help you to avoid pitfalls, promote good practices, and reinforce what you’ve learned Access the source code for the extended examples from informit.com/title/0321714113 C++ Primer, Fifth Edition, features an enhanced, layflat binding, which allows the book to stay open more easily when placed on a flat surface. This special binding method — notable by a small space inside the spine — also increases durability.

Your essential guide to developing applications with the common language runtime (CLR) and Micrsoft.NET Framework4.0, with examles in Microsoft Visual C # 2010.

Beginning Rails 3 is the practical starting point for anyone wanting to learn how to build dynamic web applications using the Rails framework for Ruby. You’ll learn how all of the components of Rails fit together and how you can leverage them to create sophisticated web applications with less code and more joy. This book is particularly well suited to those with little or no experience with web application development, or who have some experience but are new to Rails. Beginning Rails 3 assumes basic familiarity with web terms and technologies, but doesn’t require you to be an expert. Rather than delving into the arcane details of Rails, the focus is on the aspects of the framework that will become your pick, shovel, and axe. Part history lesson, part introduction to object-oriented programming, and part dissertation on open source software, this title doesn’t just explain how to do something in Rails, it explains why. Learn to create Rails web applications from scratch Includes a gentle introduction to the Ruby programming language Completely updated to include the features of Rails 3 What you’ll learn Rails 3 includes the combined power of Rails and Merb.

Beginning Rails 3 will get you started in learning this technology and creating dynamic web applications in next to no time. Install Rails on a Mac, Windows, or Linux system Understand the Model-View-Controller architecture Learn the value of databases and how to set up MySQL in Rails Get instant feedback on your work by testing in the Rails Console Add Ajax and visual effects to create rich user interfaces Use and create your own Rails plug-ins Who this book is for Web developers who want to harness the power of Rails 3 to quickly build dynamic rich Internet applications. Anyone who hasn’t used Rails before will be able to learn the basics from this book. Table of Contents Introducing the Rails Framework Getting Started Getting Something Running Working with a Database: Active Record Advanced Active Record: Enhancing Your Models Action Pack: Working with the View and the Controller Advanced Action Pack Improving Interaction with Ajax Sending and Receiving E-Mail Testing Your Application Internationalization Extending Rails with Plug-ins Deploying Your Rails Applications Ruby, a Programmer’s Best Friend Databases 101 The Rails Community Git

A revision of the highly acclaimed introduction to Cocoa programming, updated for Mac OS X Leopard.

Covers the basics of regular expressions along with recipes for common tasks using C#, Java, JavaScript, Perl, PHP, Python, Ruby, and VB NET.

In Advanced Visual Basic 6, leading Visual Basic expert Matthew Curland demonstrates powerhouse techniques programmers can use to write high-performance, robust, and reusable VB code. Readers learn how to leverage the close relationships between VB, COM, and OLE Automation, extending the envelope of VBs capabilities and building high-quality, object-based systems.

Key topics include how to:

The CPU meter shows the problem. One core is running at 100 percent, but all the other cores are idle. Your application is CPU-bound, but you are using only a fraction of the computing power of your multicore system.

What next? The answer, in a nutshell, is parallel programming. Where you once would have written the kind of sequential code that is familiar to all programmers, you now find that this no longer meets your performance goals. To use your system’s CPU resources efficiently, you need to split your application into pieces that can run at the same time. This is easier said than done. Parallel programming has a reputation for being the domain of experts and a minefield of subtle, hard-to-reproduce software defects. Everyone seems to have a favorite story about a parallel program that did not behave as expected because of a mysterious bug.

These stories should inspire a healthy respect for the difficulty of the problems you face in writing your own parallel programs. Fortunately, help has arrived. Microsoft Visual Studio® 2010 introduces a new programming model for parallelism that significantly simplifies the job. Behind the scenes are supporting libraries with sophisticated algorithms that dynamically distribute computations on multicore architectures. Proven design patterns are another source of help. A Guide to Parallel Programming introduces you to the most important and frequently used patterns of parallel programming and gives executable code samples for them, using the Task Parallel Library (TPL) and Parallel LINQ (PLINQ).

The definitive full-color reference for Core Animation, Apple’s powerful new framework for building feature-rich user interfaces

• Shows Mac developers how to use Core Animation to build state-of-the-art user interfaces that previously required intensely complex OpenGL programming.

Describes the reliable features of JavaScript, covering such topics as syntax, objects, functions, arrays, regular expressions, inheritance, and methods.

Introduces the features of the C programming language, discusses data types, variables, operators, control flow, functions, pointers, arrays, and structures, and looks at the UNIX system interface

When a company builds and ships software, the installation process is often the first opportunity for a customer to view the the product and the company — and the installation experience can make or break a lasting impression. So this book is ideal for companies and developers who want to impress their clientele. This book covers every aspect of using the Windows Installer, the underlying installer technology in Windows.

A valuable tool for you software developers, this book helps ensure thorough and reliable installation for your customers. Most other books for software developers end too abruptly and omit critical information, like how to create the necessary installation software. But The Definitive Guide to Windows Installer picks up where the other books trail off.

With the greatly increased use of templates, there is a real need in the C++ community for this information. This book is the next C++ classic, acting as both a complete reference as well as a tutorial. It emphasizes the practical use of templates, and includes real-world examples.

Microsoft’s Windows Presentation Foundation (WPF) provides you with a development framework for building high-quality user experiences for the Windows operating system. It blends together rich content from a wide range of sources and allows you unparalleled access to the processing power of your Windows computer.

Pro WPF 4.5 in C# provides a thorough, authoritative guide to how WPF really works. Packed with no-nonsense examples and practical advice you’ll learn everything you need to know in order to use WPF in a professional setting. The book begins by building a firm foundation of elementary concepts, using your existing C# skills as a frame of reference, before moving on to discuss advanced concepts and demonstrate them in a hands-on way that emphasizes the time and effort savings that can be gained.

This book describes data structures and data structure design techniques for functional languages.

This practical book includes a tutorial of the entire set of Windows and .NET APIs required to write concurrent programs. Because so much of the threading and synchronization features of the platform are Windows-general, the author, Joe Duffy, focuses first on the general behavior and then on the API details of native and managed code. Interspersed among the tutorial are many difficult-to-discover, useful insights, and internal details about how things work.

Provides information and examples on using Windows Communication Foundation to build service-oriented applications.

Provides information on analyzing, designing, and writing object-oriented software.

Graphics and game developers must learn to program for mobility. This book will teach you how.

“This book — written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come.”
- Lincoln Wallen, CTO, Electronic Arts, Mobile

“This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.”
- Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University

“This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field.”
- Sean Ellis, Consultant Graphics Engineer, ARM Ltd

The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.

Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.

The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.

C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.

The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing.

Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.

Presents a collection of tips for programmers on how to use the features of C++11 and C++14 effectively, covering such topics as functions, rvalue references, and lambda expressions.

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